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January 4, 2012
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:iconkinodro:
Made with Blender.
:) now textured and rigged
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:iconalriandi:
~Alriandi Jan 4, 2012  Student Digital Artist
Can I suggest turning off the grid next time.

The head looks too small and the neck too short but that might be the camera angle Now the pose has the back right leg forward too far yet the back left leg (closest to the camera) too far back and it looks like the poor wolf is doing the splits. The back leg also looks deformed.

May I suggest these tutorials [link] [link] [link] to name a few.

Don't get me wrong this is a brilliant model, and I see blender as quite difficult to use (but that might be because I had no experience with 3D work when I first tried blender), but I'm sure you can make this model even better then before.
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:iconkinodro:
~KinoDro Jan 5, 2012  Hobbyist Digital Artist
and what is grid?
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:iconwolfelandfallen:
~Wolfelandfallen Jan 5, 2012  Student Digital Artist
the grid floor cutting through the middle of the model. you can turn it off in blender, can't remember off the top of my head
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:iconkinodro:
~KinoDro Jan 5, 2012  Hobbyist Digital Artist
it's just the angle. actually i think it fits quite good to the canine anatomy.
yeah it's not really walking it's more like posing, too much strach for walk xP
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:iconalriandi:
~Alriandi Jan 5, 2012  Student Digital Artist
Ah ok, well that should be fine.

The grid looks like this [link] and it helps is the computer knowing where the model is and what direction it is facing. The grid is what is going through the wolf's chest and side. [link]

Sorry its one of those hard to explain things
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